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1. Navy ship changes for Dominion - in Test Server Feedback [original thread]
I really like the changes to the Phoon, even with the split bonuses. Keep the RoF bonus on projectile, should make it a nice close range RR brawler. Not in favor of turning it into a Minmatar Raven lite. Glad to see some love for an awesome ship.
- by Kallana Wren - at 2009.10.06 02:56:00
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2. Suggestion: "Security Tide" - in Player Features and Ideas Discussion [original thread]
Edited by: Kallana Wren on 06/10/2009 02:24:47 It would be neat to see it happen, should really only effect high-sec systems in the .5-.6 range and low-sec in the .3-.4 range. Strong systems would never be at risk short of major story driven p...
- by Kallana Wren - at 2009.10.06 02:23:00
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3. What does eve need? it needs stuff! - in Player Features and Ideas Discussion [original thread]
This is what always made systems like Crielere interesting, would definitely be nice to have more space junk, especially if the collision mechanic got tweaked so you didn't always get stuck on it. God help us if we ever had to do the death star tr...
- by Kallana Wren - at 2009.10.06 02:12:00
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4. salvagers, analyzers and codebreakers - in Player Features and Ideas Discussion [original thread]
Personally I'd love to see them all as utility high slot modules, but making them high slot might be too much of a boost to archaeology and hacking in WH systems where you only need to tank the spawn and kill off the tacklers.
- by Kallana Wren - at 2009.10.06 02:03:00
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5. new skill - fleet drive convergence - in Player Features and Ideas Discussion [original thread]
This would actually be a really neat option if it was paired with a 'cancel fleet warp' option. Keep the support around long enough to deal with potential aggression on the heavier vessels in the fleet. On an unrelated note, I wish it was one pos...
- by Kallana Wren - at 2009.10.06 01:54:00
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6. Instant Skill Training - in Player Features and Ideas Discussion [original thread]
This even gets shot down on the test server. Learn to use what you have and plan for the future. No cheat codes for Eve thanks.
- by Kallana Wren - at 2009.10.06 01:48:00
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7. Alternate uses of a PLEX - in Player Features and Ideas Discussion [original thread]
Eve rewards people for playing. While their skills may progress even while they are away, the proper application of those skills is something that must be taught or learned in game. All level 5 skills doesn't make you inherently better than anothe...
- by Kallana Wren - at 2009.10.06 01:43:00
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8. Ship Crews (They're Here, They're Real, get Over it) - in Player Features and Ideas Discussion [original thread]
Imagine the panic when faced with the potential of not only losing your t3 ship, but also its elite crew. First - Crew should be 100% optional. That way all of us micro management addicts can have our fun for a limited benefit, while the rest of...
- by Kallana Wren - at 2009.09.29 21:59:00
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9. The merits of Survey V and other skill req changes in Dominion - in Test Server Feedback [original thread]
Always felt a little miffed that survey didn't speed up salvagers, codebreakers and analyzers. Real easy way to make people feel like they actually got something for it. Other than that I agree it's a totally worthless skill, only trained it on t...
- by Kallana Wren - at 2009.09.23 20:05:00
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10. Undocumented Change ? NPC CORP TAX: 11% ? - in Test Server Feedback [original thread]
Here's a question. Player corps all charge taxes to maintain infrastructure, and allow for expansion. Why should NPC corps not be the same? Are they magically able to generate the necessary operating capital from thin air? Stay in the NPC corps i...
- by Kallana Wren - at 2009.09.20 07:42:00
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11. Assault Frigate Boost Feedback - in Test Server Feedback [original thread]
Originally by: Soporo Edited by: Soporo on 20/09/2009 04:51:55 Originally by: Liang Nuren useless gamed test -Liang Optimal to a drooling imbecile maybe. You arranged it with an AF having short range weapons, a scram...
- by Kallana Wren - at 2009.09.20 07:10:00
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12. Assault Frigate Boost Feedback - in Test Server Feedback [original thread]
Originally by: Hirana Yoshida Originally by: Grytok Ishkur with AB and active perma-tank goes some 1200 m/sec (CY-1 hardwiring included). A Jaguar fitted to actually kill something (only 1x Overdrive II + CY-1 and Zor's Hyperlink) ...
- by Kallana Wren - at 2009.09.18 14:34:00
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13. Assault Frigate Boost Feedback - in Test Server Feedback [original thread]
Personally I can't recall a single decent gate camp where a non cov-ops cloaked ship made it through alive. If you think you should be able to camp everything without having actual tacklers then I'm sorry this ruins your day, but the AFs have be...
- by Kallana Wren - at 2009.09.17 15:13:00
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14. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
Edited by: Kallana Wren on 14/08/2007 19:31:11 You definitely can, since packaged ships pop out assembled (aside from shuttles iirc) So you just fill the hauler with scout ships and mods. 10 jump clones = 4 hulk pilots, 1-2 Indy pilots and? 4 ...
- by Kallana Wren - at 2007.08.14 19:25:00
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15. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
Originally by: Amateratsu and what are your scouts gonna fly? since the Rorqual can only carry hulks or industrials.. Im thinking of empire based corps running nomad operations in hostile territory, as was suggested in the original deblo...
- by Kallana Wren - at 2007.08.14 18:57:00
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16. [Auction] Dread Guristas Citadel Torpedo Battery - 3 Run BPC - in Sell Orders [original thread]
Selling a Dread Guristas Citadel Torpedo Battery, 3 Runs Starting Bid: 600 million ISK Buyout: 1 Billion ISK Will go up as an Auction In Jita
- by Kallana Wren - at 2007.06.20 02:33:00
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